Welcome to my Website
The home of my Portfolio and Professional Resume
What I do
I have a lifelong obsession with Architecture, and thusly like to seperate myself from other graduate environment artists through this. I believe that to design a high fidelity game environment that truly feels real, you have to design one that could really exist. I have attended numerous site tours of large construction projects across South-East England - usually intended for budding architects and engineers - to develop a wide range of contacts and practical knowledge on subjects ranging from construction considerations, (load bearing walls/columns, plant layouts etc.) and practical considerations (pedestrian flow, natural light etc.). I believe a good environment artist should have a strong foundation in architecture and civil engineering, as even the craziest game environment should have some grounding in reality. Before and during my undergraduate degree, I developed this skillset whilst modeling custom buildings for Maxis's Sim City 4, where I achieved notoriety within the modding community.
I was recently an additional 3d artist for thechineseroom's 'Amnesia: A Machine for Pigs', and have spent the past few months teaching ActionScript 3. I have also taken part in numerous GameJam events where I have been responsible for Scripting, 3d Art, 2d Art and User Interface design. We intend to go commercial with our most recent GameJam project.
Additionally, I am currently writing a paper on RPG Economics which I intend to present this year.
I obtained both my undergraduate and postgraduate degrees in Computer Games Technology at the University of Portsmouth school of Creative Technologies.
TIGA GameHack 2013
Febuary 12th, 2013

Read More (Page currently offline, should be active this afternoon)
This weekend, me and three others formed a team for the TIGA GameHack event at Shoreditch's Modern Jago. Using MonoGame C# Framework, 3d Studio Max and the Adobe Creative Suite, we set out to create a game for Windows 8 Phones and Tablets. Using their fingers, players must move rocks and debris out of the way of their escape pod as it hurtles through an asteroid field.
Game Design: Cold Cactus Games.
Programming: Timothy Dykes, Ian Cant.
3d Assets: Daniel Tonks, Peter Howell.
UI Assets: Daniel Tonks, Peter Howell.
Sound Assets: Douglas Pennant.
ActionScript RPG Challenge!
Febuary 1st, 2013

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After a semester of teaching ActionScript to first year students at the University of Portsmouth, I decided to see what I could do with it. Looking for something that would be both challenging and exciting, I decided to produce an RPG Tech-Demo. This needed to include several RPG staples. This project is ongoing, and going well!
My thoughts on Call of Duty
November 19th, 2012
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If you have any questions then feel free to email me at ill.tonkso@gmail.com
GameJam 2012: Day 1
June 11th, 2012
It's the biggest date on the Portsmouth Games Tech Calender, yes, it's GAMEJAM!!

'GameJam 2012'
The GameJam got off to a good start this year. We have over 90 participants over a large number of teams. Some - including myself - are going solo.
The University of Portsmouth Gamejam takes place over 5 days. On the monday, three wikipedia articles are selected at random, the challenge is to make a short game based off one or more of these articles (or not if you like) before 1pm on the friday. Teams may not work outside of the 9-5 working day window.
Read More on my GameJam blog page!
University of Portsmouth: End of year Show
May 31st, 2012
The University of Portsmouth is opening its doors to the Public tomorrow (June 1st) to give students and graduates an opportunity to demonstrate their work

'University of Portsmouth'
My own work will be available in the Eldon Basement Open Access Suite. I will be attending on the Preview Day (June 1st) and will be available most other days.
The Horrible Science of Submarines!
March 26th, 2012
The Royal Navy Submarine Museum at Portsmouth Harbour is preparing to open a new exhibition in partnership with Horrible Sciences. I was commissioned to produce a fun touch screen quiz game.

'Sammy Sardine'
Aimed at school children, the quiz features colourful artwork produced by Tony De Saulles and fun informative content based on the Horrible Sciences books. The game was built using JavaScript and HTML5. Opening Saturday the 31st, the exhibition will be open every day after. Royal Navy Submarine Museum.
Amnesia: A Machine for Pigs
February 22nd, 2012
The first commercial title I have worked on has finaly been announced. A spiritual sucessor to Frictionals 'Amnesia: The Dark Descent'. Currently titled 'A Machine for Pigs' the game is being developed with Thechineseroom (Dear Esther). I am working as an additional modeller, producing a number of assets that will feature throughout the game.

'Amnesia: A Machine for Pigs' Official Concept Art
The announcement has been met with strong fan support and pre-announcement generated a large amount of fan speculation. More information is available at Joystiq.
Website finally online!
January 31st, 2012
After much work, I finally got the site live. Over the next few weeks I will be updating the site with my portfolio and research. Over the next couple of months I will be building my first Virtual Reality application which will be featured on the site upon completion.

Don't forget to visit my Portfolio
If you have any questions then feel free to email me at ill.tonkso@gmail.com


